![]() To help address this, AMD has been working very closely with Blender to improve support for GPU rendering in Blender using the AMD HIP API, to ensure users of AMD graphics cards can take advantage of all the enhancements found in Cycles X.įor AMD GPUs, this will be in Blender 3.0, expected in December 2021. This removed OpenCL support for rendering on AMD GPUs for technical and performance reasons. Blender 3.0 was announced with some rewrites to the rendering engine Cycles (AKA Cycles X). We have some exciting developments to share about AMD graphics card support. With improved AMD GPU rendering support in Cycles. Small executable size, easy distribution.Blender 3.0 takes support for AMD GPUs to the next level.User community support by forums for questions, answers, and critique at and news services at.High quality 3D architecture enabling fast and efficient creation work-flow.Cross platform, with OpenGL uniform GUI on all platforms, ready to use for all versions of Windows (98, NT, 2000, XP), Linux, OS X, FreeBSD, Irix, Sun and numerous other operating systems.Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation.Blender is one of the most popular Open Source 3D graphics application in the world. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Blender is the free and open source 3D creation suite.
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